Yes, I do storyboards. I wish I could do more of them; they are a lot of fun to draw and kind of link into my comic book roots. Frames for storyboards are dictated by key moments in a script. Frames are mostly static (Although they can be pan and scanned to give an illusion of movement in a video mock up) and they are drawn quickly. They tend to look comic like and sketchy is the rule of the day. Some of the top professional storyboarders kick out a frame every five to eight minutes. The focus in a story board is to tell a visual story not the art. They are kind of like thumbnails for visual motion. They can be very detailed or very loose.
In this case, I was asked to develop a storyboard that addressed some issues often encountered when my client talked about virtual worlds for education. In a nutshell they spent so much time educating clients about the strength of virtual worlds that they rarely got to the actual pitch of “let us build something for you.” By the way … they didn’t have a script.
Luckily I have a lot of experience in virtual worlds with my gaming/graphics experience. I create textures for video games. So I wrote this two minute spot that outlined a casual “what if” scenario and concluded with a “the future is today” ending.
Then I proceeded to sketch out my storyboard. I used Sketchbook-Pro with a template that I have created in Illustrator to create the base drawing and dropped some simple “marker” shading on top. I kept the camera directions and positions out of the frames since I was pitching to the client and not doing work for a director or producer. This keeps the educating on my part minimal and keeps my client focused on the concept.
The client loved it and then asked if I could produce the spot. WooHoo! Life is cools with digital tools!